The Event

So, you have your Battle Location, you have your date.... Sorted!

 

Mobilise your Larmy, book your PUBLIC transport, don't drive as you will be drinking heavily, and get yourself ready for Battle boys!

 

How does it work?

 

Time    Event Description Points
12.00     Football 30 minute halfs. Numbers relevant to Larmy sides (7 aside if 8 in Larmy). 1 Sub allowed. It doesn't get any simpler than that really boys.

1 Point for every member of the winning Larmy.  

Every Goal gives Larmy 2 points.

Every Goal coneeded costs 1 point.

1 Sub costs Larmy 1 point.

 

2.00     FIFA     Mini FIFA tournament. Break down into pairs and individuals, so a team of 8 would have 2 pairs and 4 singles matches to play or 3 pairs and 2 singles matches. It's up to you how the break down occurs, agree between the two sides.

1 point for single win.

3 points for a double win.

Any loss costs Larmy 2 points.

4.00          Half Centurion 50 shots of beer in 1.5 hours. 1 min 45 seconds per shot. Time keeper allocated from both sides for mediation.

30 = 1

40 = 3

50 = 6

6.00 Pub Crawl Host Larmy decides route, must consist of 12 pubs, all members must consume one pint per pub.

1 pint per pub for each team with all its members.

10 Points for team with most men standing in 12th pub.

10.30 Party Time Hit the club the hosts decide on, all ongoing points and rules from table below apply, have a good night boys.... Your done with the officials....

 

 

Above is the detailed structure of how the night will flow, however, we are lads, and it's only right to get the ongoing lads banter pointed as seen below.

 

Type Description  
Banter Warrior Any time, through any of the events, if a joke is cracked with the all members of both sides laughing. 2 points to Crackers side.
Shark/Sniper Starts with away side, shout either shark or sniper, shark last off the floor, sniper last to drop to the floor. Last man to react loses 2 points for their Larmy.
Save The Queen Hosts start with a coin, show the opposing team the coin at the start of Pub Crawl. Drop into pint glass of any of opposing side, have to neck the pint, they then have possession of the coin. If challengee finishes pint in under 7 seconds, challenger will lose 2 points, if not challengee loses 2, once pint is drunk, they will then carry game forward as they now have coin.
Ceck Any lad from any side gets their cecks dropped by other team. 5 point loss...... End of!
Dance Battle Any member of any side can challenge opposing member to a dance battle at any event, forfeit loses side 10 points, so your gunna have to dance. Winner of battle wins 3 Points.
Pulling Lad Sunday morning, hangover decision who pulled the nicest girl. Photo evidence will be necessary to avoid argument. 5 Points.

 

All point mediation and settlements must be agreed on the sunday morning by both sides, once agreed the battle is complete. All Lads shake hands, exchange contacts, get yourself home to bed for some Hangver TLC.